THE SITUATION:
Players may keep a certain number of gained option cards, using them in subsequent games.

THE PROBLEM:
Player X misses one game, his option cards are still in the pile, player Y gets one of his. The next game, both of them have to share this option card.

THE SOLUTION:
Option Cards themself are made obsolete. Players use character sheets, upon which they mark each option they own. Options which are turn programmed or have a certain orientation are indicated by damage counters. Ammo is represented by small boxes, which will be crossed out. Two sheets per page.

Roborally-Botsheet JPEG format

300dpi JPEG Format (.jpg)

THE BOTSHEET:
List of options includes most of the additional options by M&M. If you print these option cards on common sheets of paper, they are easily identified to be different, so we decided to stop using option cards completely. Instead the options on the sheets are numbered. If a player is about to get an option card, he rolls 2D10 (two ten-sided dies, available at any fantasy game shop) and marks that one on his sheet. But what happens, if he rolls a number, referring to an option he already has? Well, it depends... There are different categories:

Ammo Boost (AB)
example MINI HOWITZER - The player gets another five rounds

Effect Doubled (ED)
- example EXTRA MEMORY - The player gets two additional program cards (or even more)
- example SHIELD - The player may cover two or more sides of his bot

Backup System (BS)
- example PRESSOR BEAM - If the option is destroyed, the player has another one in store

Option overview and specific rules will follow soon.




Addictive - Robo - Rally - League - Stats (FEB-22-99)

Addictive - Robo - Rally - Deathmatch # 1- FLOOD ZONE - 10-OCTOBER-98

misc. Roborally stuff (bot-/stats-sheets, links, animation)